Game board
Starting positions
Each of the 4 players can start the game from one of the four inner corners - red, green, yellow and blue. In total, there are 8 safe spots for the players' pins - the 4 starting points and the the 4 points in the middle. The center point of the board is the exit point.
Bases
There are 4 bases, one for each color, each base housing up to 4 pins.
Safe spots
Safe spots are the 8 solid color points (with shields) - 4 in the edges of the board and 4 in the middle of the sides of the board. When a pin lands on a safe spot, that pin cannot be hit. Multiple colored pins can sit on the same safe spot.
Colored points
There are 4 colored points for every of the 4 colors. They connect to a point in the center of the board, which is called an exit point. Exit point When a pin reaches an exit point, that pin is considered out of the game.
Pins
Pins movement
During the game, the pins move in a counter-clockwise direction. The pins cannot move backwards. The goal is to get all 4 pins to the exit point before the other players.
Pins hitting
When a pin lands on a point, that is not a safe spot, which has another player's pin on it, the latter gets hit and moved back to its base. Player’s pins can stack on a single point and all can be hit by a single pin from another player. For example, if two red pins are on a single point and one green pin lands on that point, the two red pins would get hit.
Pins entering
A player can move his pins from the base to the board by rolling at least one of the two dices 6. When one of the dices rolls 6, he can enter with one pin. If both dices rolls 6, he can enter with 2 pins. If all 4 pins are in the player’s base and he does not roll a 6 on any of the dices, the player skips his turn.
Getting pins out
In order to get pins out of the game, they have to reach the colored points. Once a player has pins in that section of the board, they can reach the exit point. A pin can land on an exit point only when the player rolls a number from the dice that is equal to the remaining colored points from the current position of the pin to the exit point.
Dice
At the start of the turn, the player rolls two dices. Depending on the rolled numbers and position of the pins, the player has several options to choose from: All 4 pins are in the player’s base Both dices are not sixes and the player skips a turn One of the dices rolls a 6 which allows the player to enter one of his pins on the board using the 6 roll and move the same pin with the roll of the other dice Both dices roll 6 - the player can enter two of his pins on the board or enter one pin and move that pin 6 points forward One or more pins are on the board and at least one is in the base Both dices are not sixes - the player can move only the pins that are on the board One of the dices rolls a 6 - the player can choose to enter one of his pins from the base or to move any of his other pins that are on the board Both dices rolls a 6 - the player can choose to enter one of his pins on the board using the first dice and move that pin with the second dice or move another pin with the second dice. The player can also choose to move two pins that are already on the board (or one pin, two times). All 4 pins are on the board Both dices are not sixes - the player can choose to move any of his pins One of the dices rolls a 6 - the player can choose to move any of his pins Both dices rolls a 6 - the player can choose to move any of his pins When the player rolls two sixes, after he moves his pins, he rolls the dices again.
Winning
The goal for every player is to first reach the exit point with all 4 pins. The first player who reaches the exit point with all 4 pins is considered the winner of the game.